The premise of the game is that you are “Control” for S.C.A.T. I’ve been playing it since its release and I’ve only achieved a perfect ending once, with the help of a walkthrough and a gun to my head to stop me from just letting the buggers eat Megan. Failure to save any of five girls or Danny will result in an instant Game Over, making it a fairly difficult game requiring repeated play-throughs (or GameFAQs). For a perfect game and perfect ending, you must catch all 95 Augers, Jeff Martin, save the main characters all 9 times and not capture Eddie in his Auger suit or any SCAT members.
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In order to finish the game, one must capture at least 33 Augers and Jeff Martin, and save the main characters all 9 times. The Sega/Mega CD version of Night Trap contains a bit over an hour of footage, not including alternative outcomes, endings or Game Over screens. They will turn up in the house a couple of times so don’t capture them. The special ops group you work for, I guess they work for the government. Sega Control Attack Team (later Special Control Attack Team) Failure to do so will result in a Game Over.īefore we go any further, here’s a cast list: At certain times, these locations show footage of invading monsters, and require you to press a button at the right time to capture these too. What makes Night Trap more clever than today’s DVD games or the FMV titles that followed it, is that you also have to tear yourself away from the movie, which isn’t too hard, to check over locations in the film where the main action currently isn’t. If you do this correctly, footage of them escaping will be shown and the film will continue, giving the impression that you have had some control of the movie. The basic concept is you watch footage of a low budget horror film and are required to press a button at certain times to save the characters as they are being attacked.
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Night Trap is one of the the first CD titles to use full motion video (FMV) and audio. Night Trap is camp, it’s silly, it’s low budget, and it’s pretty dire at times, but it seems to know it and turns itself into a strange send up the slasher genre. Unfortunately these lists are drawn up by people who have totally missed the charm of the game – the same charm you’ll find in Troma flicks like The Toxic Avenger. God damn them.īut at least we got Night Trap, right? Some argue of its terribleness (least of all, Joe Liebermann, but we’ll get to that), and it frequently appears on “Worst Games of All Time” lists. Zito and Digital Pictures would go on to fail at making Fulop’s dream come true by releasing sub-standard, poorly acted FMV games with little lasting value and help scuttle the Sega CD in the process. So Night Trap finally saw release, five years after filming wrapped, in 1992 on the Sega CD. Seeing that the Hasbro deal was officially pear shaped, he swiftly bought up everything Night Trap and Sewer Shark related and started his own company Digital Pictures. Enter Tom Zito, Night Trap‘s executive producer and quite a clever man. And Fulop went off to make large amounts of cash via letting you abuse a cartoon dog with a paintbrush. Hasbro pulled the plug on NEMO after Night Trap and its sister title, the shooter Sewer Shark, were all but complete, having cost a whopping 4.5 million dollars between them. He would have gotten away with it, too, if it wasn’t for those pesky kid… er… Hasbro executives. Dubbed “Project NEMO” and called Control-Vision, it would use VHS tapes instead of cartridges. He created and filmed a new form of entertainment he dubs “Movie Games” for an upcoming revolutionary new Video Game Console from Hasbro and Atari founder Nolan Bushnell’s Axlon.
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Rob Fulop, who had started off programming for the Atari 400/800 computer systems before designing Atari 2600 games like Demon Attack and Cosmic Ark for Imagic and who would go onto create the horrendously best selling Petz simulation series ( Dogz, Catz, etc), is the man to blame for everything.
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The story of Night Trap is long and exhaustive, tying into two failed consoles and a very poorly informed Congressional hearing. Full Motion Video (FMV) meanwhile would become synonymous with the Sega CD and its short comings. Shot in 16 days in 1987 and created by a former Atari programmer, Night Trap would become a by-word for “sick”, used by the people, press and those involved with the 1993 American Congressional Hearings into Violent Video games – despite having absolutely no on-screen violence.